16.  Data sheets for crafted boosts

Item: Mystic Robes (43/Sewing)
Made with: 8 Malacinth Cloth
Tooltip Value: 10,442 Gold
No. for boost: 96
Total mats for 1 boost: 768 Malacinth Cloth
(This assumes no fails in crafting)

Item: Rugged Plate (23/Iron Forging)
Made with: 6 Iron Ingots
Tooltip Value: 3,800 Gold
No. for boost: 264
Total mats for 1 boost: 1,584 Iron Ingots.
(This assumes no fails in crafting)

Item: Silver Flecked Ring (47/Jewelry Making
Made with: 9 Silver Ingots
Tooltip Value: 3,976 Gold.
No. for boost: 252
Total mats for 1 boost: 2,268 Silver Ingots
(This assumes no fails in crafting)

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15**A few final words, thanks, and update notes.**

Many thanks to Leah who provided much of the information contained in this F.A.Q.  Dagar and Blamina for some other information, Cally for helping me put on my boosts.  Also thanks to everyone else who's helped me with the F.A.Q.

Anything that you'd like to see elaborated or added, please let me know. If you have any crated boost datasheets, I'll add them as well.

Thank you all so much for your feedback, I'm glad this will be helpful and I'd like to see it expand, offering more tips, advice and facts about boosts.

Feb. 11, 2008 -- Minor changes to most questions, added dividers and inter-faq links.
Feb. 20, 2008 -- Several minor changes, and two significant additions, thanks to AE Forum Members Erudite (1) and Lara Orcsplitter (2)

Copperfox
Proud Member, The Circle Guild

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14.  Is there anything else you've left out?

Let people know you're planning/working on a boost. They might be able to help, either by donating excess gear, or aiding in the crafting at some level (planting mal, smelting iron, etc)

Let people know you're about to or currently feeding the altar for one.  This way they can come help, add their own things, and they'll know to save off handing in a quest for a few minutes.

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13.  What are some perks and drawbacks to crafing elsewhere vs. at the alter

At the Altar
Parks
     - Allows for an on-the-fly boost.   Grab your materials, assume the position and go.
     - It's good for mixed boosts, where some items are drops. This allows you to feed the drops, then craft only exactly enough to make the boost.
     - It doesn't require any containers devoted to holding things for a boost.
     - If there are already things in the boost or someone comes along to help by adding their own offerings, you're not left with half a boost worth of stuff clogging up your bank.
Drawbacks
     - If you have only exactly enough material for a boost, and you fail, you can be left with an incandescently glowing altar and nothing left to put in it.
     - Limited to 'do anywhere' trades - jewelrycrafting, sewing, and carpentry.
          -
It should be noted that it's possible to forge iron and thrallenite at the altar if you have an Anvil of Valden, but these are very rare.
     - Harder to get help, since you're crafting everything on the spot -- you can't hand off a box of items to someone.

Pre-Planned/Crafted
Perks
     - Easier to calculate.  You need x of an item, you craft until you have x, and you arrive at the altar with a full boost, all fails accounted for  and no chance of coming up short.
     - Friends can help easily, hand them a box and you're good to go.
     - If something's already in the altar, you have a headstart on your next boost.
     - Items can be crafted anywhere, or over a long period of time.
Drawbacks
     - They require the storage space for a hundred or more things, several hundred if it's a smaller item like mauls or rugged plate.
     - If other things are already in the boost, or if someone adds while you're feeding it, you can be left with excess material that you now need to store.


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12. I've got 1m in items. Can someone help me put stuff in?

Yep! Most boosts are done by several people all feeding the altar at the same time. You can tell if they're doing it right because you'll get a glow-message for their offerings. It's easy to get help feeding a pre-crafted boost -- just pass out crates to all willing to help and everyone feeds until the message appears.

I don't like that I should mention this but just in case: Make sure you trust the people helping you.  You don't want some supposid good Samaritan to run off with a box of mystic robes to sell for their own profit.

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11.  That's a lot of stuff to make, what can I hunt to make a boost?

Short answer: Everything.  Hunt them long enough, and plague toads will drop enough 1k+ items to make a boost.

Long answer, you want things that have high drop rates of items over 1k in value.  Two exmaples are Dragoons and Frost Giants/Trolls.

Dragoons -- Level 15, worth hunting for the tradeskill items they drop.  They also frequently drop Pole Axes, which have a tooltip value of over 1k.  You'll have to kill a lot of them to make one boost, but you're likely to pick up a sackfull of tradeskill items like mystic scissors and carpentry toolsets.  Other tradeskill items dropped by Dragoons include foraging smocks, fishing vests and miner's helms, all of which will be accepted by the altar.  These are found largely in the Whisperdale area of the map in two places.  Along the coast between the water and the Termigion mound south of Autumn, this is a mixed spawn, with plague toads in the same area. And following the road to Autumn, continuing north, then going east, there's an island containing ONLY Dragoons.

Frost Gaints / Trolls -- Mostly found in the Snowlands of the Talazar's Revenge expansion, they frequently drop Frost gear.  Frost gear is very handy for low/mid levels and offers decent resists at higher levels.  It also drops more frequently than most other things.  I've seen people get a drop of frost gear every 10-20 kills.  It takes a lot longer most of the time to get anything to drop off other mobs.

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10.  What are some good things to craft for boosts?
Short answer: Any gear over 1k tooltip price.

Longer answer: There are a lot of factors that come into play. Do you have a lot of storage space? What's your overall build, or what skills do you like doing?

If you don't have a lot of space to store things for a boost -- sometimes you'll need several HUNRED of something -- your best bet is something that can be crafted anywhere. Mystic robes are very popular, partly for this reason. Go to the altar with scissors and about one thousand malacinth cloth and just sew mystic robes until you've got a boost. Anvil of Valden makes iron crafted stuff viable with this method as well, but they're increasingly hard to come by. Many plain wooden weapons are also valued at 1k or more and can be crafted on-the-spot.

If you do have storage space, or at least someone to help carry things, then there are really no limits, since you can easily craft things elsehwere and just carry them to the altar.

At the bottom of this F.A.Q. are data sheets for crated-only boosts for various materials.

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9. Where can I get that much stuff?
Two ways - drops, and crafting.

Drops are the longer, harder, but for many more fun method. A popular drop for boosts is Frost Gear, because it's not uncommon to get a peice of Frost gear every 10-20 kills, which is an astounding drop rate compared to other monsters, and Frost Gear all has a tooltip value at or above the 13k mark. What drops you put in is entirely up to you.  Another kind of drop is worn out gear.   Something with 10/10 durability isn't going to be viable much longer, so there's no point in passing it on once you've outgrown it or reorbed.

Crafting seems to be where the majority of the boosts come from.  Leatherworking, Sewing, Jewelcrafting, Carpentry and Iron Forging can all be used to make boostable items.
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3. How do I make offerings to the Gods?

To 'feed' the altar, stand next to it, and click on it.  The alter follows the same proximity rules as leatherworking benches, runecrafting tables, etc.  Your curser should change to an 'active' icon/crosshairs, like for most crafts, first aid, etc. Click on whatever you're putting in.  It'll ask you if you want to destroy whatever as an offering to the gods.  Make sure it specifies 'as an offering to the Gods' so you're not accidently just destroying it.  Click yes and you should see a sparkly flame-like visual effect on top of the alter, as well as a message indicating the level of the altar's glow.

WARNING: Make sure you don't acidently "put on" whatever you're donating, and feed your usual gear to the altar instead.  Two surefire options to this are to donate naked, and only dump things into the altar that you can't actually wear.   Mystic Robes and Silver Flecked Rings, for instance, both have specific requirements. (2)

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1. What is a Power Hour?

Power Hour or Experience Boost is a 60 minute period where *all* experience earned is increased by half. So something that normally earns 100 experience will earn you 150 during an exp boost.

This goes for crafting exp, combat/spell exp, and most importently, quest/taskmaster exp.  As far as I know, this also holds true for bronze accounts on the mainland - so they get 15% normal exp, instead of 10%.

When a player-generated Power Hour begins, a system message comes up at the top of the screen reading "The Gods have increased all experience gained."

While *all* players benefit from a Power Hour, you need a Talazar's Revenge expansion pack in order to actually put one on, as the location of the altar is within the lands that are accessable ONLY through that expansion. (1)

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Updated Feb. 20, 2008.

This is by no means a comprehensive FAQ, simply what I, Copperfox, know about putting on a boost. I'll keep this post as up-to-date as I can, and if you have any other advice, contact Copperfox in-game on the Legends server.

I'm writing this as if telling someone who joined the game an hour ago.

1. What is a Power Hour?
2. Where do I go to make a Power Hour?
3. How do I make offerings to the Gods?
4. What happens after I've made an offering to the Gods?
5. What if someone else already put things in?
6. What if I want to do more than one boost in a row?
7. How much does a boost cost?
8. I don't want to put that much gold in, what sort of items will the altar take?
9. Where can I get that much stuff?
10. What are some good things to craft for boosts?
11. That's a lot of stuff to make, what can I hunt to make a boost?
12. I've got 1m in rugged plate. Can someone help me put stuff in?
13. What are some perks and drawbacks to crafing elsewhere vs. at the alter?
14. Is there anything else you've left out?
15. A few final words, thanks, and update notes.
16. Data sheets for crafted boosts.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[The Circle Guild] [Ashen Empires Forum]
2. Where do I go to make a Power Hour?

The altar for a power hour is in Teylan, which is far north of Valmond, a little below snowlands. Take the road north of Valmond, turn west, don't take the fork that leads to snowlands, and keep going west until you reach Teylan. The altar is housed in a building directly below the spawn portal.

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7.  How much does a boost cost?

That depends on whether you're putting one on yourself, or if you or someone else is being paid for it.  (1)

Putting it on yourself -- Two answers, depending on what you're donating.

5 million gold. Meaning 5million gold, split out and clicked on when the altar asks for the offering.

1 million in items, by tooltip value. 

You can also do a boost with a combination of the two.  I do know the altar will take cash amounts as small as 100,000 gold.  10,000 gold is not acceptable.  I'll get more accurate amounts for gold later.

Paying for a boost -

I've never done this, but I've been told that, on Legends, the price ranges between 700k and 1m.

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8. I don't want to put that much gold in, what sort of items will the altar take?

As near as I can figure, there are only two requirements for items to go into the altar.

1. A tooltip value of 1k or more. Confirmed recently by the alter accepting an item valued at 1,047g.

2. It has to be equippable, meaning weapons, armour or clothing.  This is based on the fact that it *will* accept drinking horns (worn on the sheild arm) but not valden's hammers, which aren't worn. 

3.  It can NOT be a container of any kind, regardless of value.  A stakcable item, of any value.  Any item with a tooltip BELOW 1k gold.

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6.  What if I want to do more than one boost in a row?
Feed the altar until the first boost begins. Then continue feeding it until it's glowing incandescently. Once it's glowing incandescently, STOP. Power Hours don't overlap or stack. Wait until the first one is over or almost over before you resume feeding it.

As you do more and more boosts, you'll be able to time it more closely, so the end and begin messages overlap, but for most, there's a few minutes between them.

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5. What if someone else has already put things in?

You're given a leg up on your own boost. 

Often, I've started feeding for a boost and the first item got me a warm or bright glow - this means things have already been put in by other people.

This oculd be because someone just stuck a few things in in passing, or others are in the process of making a boost.

It's possible that items in the alter are deleted when there's a server update - this has not been confirmed, and is merely speculation.

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4. What happens after I've made an offiering?

Continue making offerings, keeping an eye on the messages from the alter in pink.  The alter has several stages of brightness, which mainly indicate how close you are to actually getting the boost. As far as I know there's no time limit, something put into the alter stays there until a full boost is generated.  Each color indicates 1/5th of a boost.  So if you're at incandescent, and have over 200k in items or 1m in gold, you have enough for your boost.  And don't let it fool you - incandescently white doesn't last longer than the other stages, it just feels that way.

The stages are -
Slightly
Warmly
Brightly
Very White
Incandescently White

When the alter glows incandescently white, keep an eye on the upper part of your screen where the system messages appear.  When  it says the gods have increased all experience gained, your boost is on.

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